Procedural Eye Generation: Beyond Simple Circles
Importance: 8/10researching
eyesproceduralanatomyanimation
Current Implementation
- Simple radial gradients
- Basic pupil dilation
- Color changes per emotion
Improvements to Research
Iris Patterns
- Radial fibers (crypts and furrows)
- Collarette ring
- Limbal ring (dark edge)
- Noise-based color variation
Realistic Reflections
- Specular highlights (catchlights)
- Environment reflection on cornea
- Wet/moist effect
Animation
- Micro-saccades (tiny eye movements)
- Natural blink curves
- Pupil response to "light" changes
- Tracking behavior
References
- Human iris anatomy
- Pixar eye rendering talks
- Video game eye shaders (Unreal, Unity)
Experiment Ideas
- Layer multiple noise functions for iris
- Add subtle animation to fibers
- Implement procedural catchlight based on face angle
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